Project Activities
The project’s activities are designed in order to critically explore the following matters:
- How can we increase engagement and critical thinking in Adult Education through Gamification of Learning?
- Can we define some necessary conditions for the methodology of game-based learning (digital and non-digital) applied in the field of Adult Education?
- How can we maximize Adult Education’s (trainers, agencies, trainees) awareness regarding the high value of gamified learning?
- What good practices are identified in this area and what do we gain from them?
The 4 Phases of Development
The Game-based Critical Learning Skills “Hackathon” is the core activity of the entire project.
This is a creative problem solving event, ideally involving technology, comprising 4 distinctive phases of development.
Think Tank
Creation of a Think Tank with stakeholders and partner training organizations (academic & vocational training), both in Greece and in Cyprus, in order to engage them in a critical discussion regarding the purpose and methodology of the entire project. Participants in this group are:
- Hellenic Adult Education Association (www.adulteduc.gr)
- HR Skills experiential Training & Human Resource Development Ltd (www.training4skills.com)
- Hellenic Open University (www.eap.gr)
- The American College of Greece (www.acg.edu)
- Open University of Cyprus (www.ouc.ac.cy)
- The Hellenic Confederation of Professionals, Craftsmen & Merchants (GSEVEE) (www.gsevee.gr )
Game On online event
An online event where participants join and find out about the objectives of this initiative. Participants will be informed about the process, the key objectives to be reached, the suggested areas of innovation, existing challenges so far experienced in these fields, (adult education and gamification).
You can see the video of the event here
Registration Form
Registration to the “Game on” webinar is now closed. Please register to this site so as to follow the developments of the project and our future activities. Thank you for your interest and we hope to see you in one of our future actions!
“Deep Dive In Gaming” Hackathon
Athens, 24-25 November 2022
This is the core activity of the entire project, where parallel workshops will take place (in Athens, Greece). Participants will be urged to work collaboratively with their peers, both in homogeneous or heterogeneous groups, in order to share their views and ideas addressing clearly the questions – challenges set by the project plus a reasonably specific proposed solution.
Event Invitation & Registration here
Transferability Kit
A transferability (T)-kit will be developed containing both the main project steps and the outcomes of the “Hackathon”.